> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_VIEW_INSTANCING_FLAGS

> Specifies options for view instancing.

Specifies options for view instancing.

## Syntax

```cpp theme={null}
typedef enum D3D12_VIEW_INSTANCING_FLAGS
{
    D3D12_VIEW_INSTANCING_FLAG_NONE = 0,
    D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 1
} D3D12_VIEW_INSTANCING_FLAGS
```

## Constants

| Constant                                                       | Description                                        |
| -------------------------------------------------------------- | -------------------------------------------------- |
| D3D12\_VIEW\_INSTANCING\_FLAG\_NONE                            | Indicates a default view instancing configuration. |
| D3D12\_VIEW\_INSTANCING\_FLAG\_ENABLE\_VIEW\_INSTANCE\_MASKING | Enables view instance masking.                     |

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)

[D3D12\_VIEW\_INSTANCING\_DESC](/reference/graphics/d3d12/structs/d3d12_view_instancing_desc_public)


## Related topics

- [D3D12_VIEW_INSTANCING_DESC](/reference/graphics/d3d12/structs/d3d12_view_instancing_desc_public.md)
- [D3D12_VIEW_INSTANCING_TIER](/reference/graphics/d3d12/enums/d3d12_view_instancing_tier_public.md)
- [D3D12_DSV_FLAGS](/reference/graphics/d3d12/enums/d3d12_dsv_flags_public.md)
- [D3D12_CLEAR_FLAGS](/reference/graphics/d3d12/enums/d3d12_clear_flags_public.md)
- [D3D12_DEPTH_STENCIL_VIEW_DESC](/reference/graphics/d3d12/structs/d3d12_depth_stencil_view_desc_public.md)
