> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_TILE_MAPPING_FLAGS

> Specifies how to perform a tile-mapping operation.

Specifies how to perform a tile-mapping operation.

## Syntax

```cpp theme={null}
typedef enum D3D12_TILE_MAPPING_FLAGS
{
    D3D12_TILE_MAPPING_FLAG_NONE = 0,
    D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 1
} D3D12_TILE_MAPPING_FLAGS
```

## Constants

| Constant                               | Description                          |
| -------------------------------------- | ------------------------------------ |
| D3D12\_TILE\_MAPPING\_FLAG\_NONE       | No tile-mapping flags are specified. |
| D3D12\_TILE\_MAPPING\_FLAG\_NO\_HAZARD | Unsupported, do not use.             |

## Remarks

This enum is used by the following methods:

<ul>
  <li>
    [CopyTileMappings](/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_copytilemappings_public)
  </li>

  <li>
    [UpdateTileMappings](/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_updatetilemappings_public)
  </li>
</ul>

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [CopyTileMappings](/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_copytilemappings_public.md)
- [D3D12_TILE_RANGE_FLAGS](/reference/graphics/d3d12/enums/d3d12_tile_range_flags_public.md)
- [D3D12_TILE_COPY_FLAGS](/reference/graphics/d3d12/enums/d3d12_tile_copy_flags_public.md)
- [D3D12_TILE_REGION_SIZE](/reference/graphics/d3d12/structs/d3d12_tile_region_size_public.md)
- [D3D12_TILE_SHAPE](/reference/graphics/d3d12/structs/d3d12_tile_shape_public.md)
