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> Use this file to discover all available pages before exploring further.

# D3D12_SHADER_MIN_PRECISION_SUPPORT

> Describes minimum precision support options for shaders in the current graphics driver.

Describes minimum precision support options for shaders in the current graphics driver.

## Syntax

```cpp theme={null}
typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
{
    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 1,
    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 2
} D3D12_SHADER_MIN_PRECISION_SUPPORT
```

## Constants

| Constant                                        | Description                                                           |
| ----------------------------------------------- | --------------------------------------------------------------------- |
| D3D12\_SHADER\_MIN\_PRECISION\_SUPPORT\_NONE    | The driver supports only full 32-bit precision for all shader stages. |
| D3D12\_SHADER\_MIN\_PRECISION\_SUPPORT\_10\_BIT | The driver supports 10-bit precision.                                 |
| D3D12\_SHADER\_MIN\_PRECISION\_SUPPORT\_16\_BIT | The driver supports 16-bit precision.                                 |

## Remarks

This enum is used by the [D3D12\_FEATURE\_DATA\_D3D12\_OPTIONS](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options_public) structure.

The returned info just indicates that the graphics hardware can perform HLSL operations at a lower precision than the standard 32-bit float precision, but doesn't guarantee that the graphics hardware will actually run at a lower precision.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_FEATURE_DATA_D3D12_OPTIONS](/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options_public.md)
- [D3D12_SHADER_CACHE_SUPPORT_FLAGS](/reference/graphics/d3d12/enums/d3d12_shader_cache_support_flags_public.md)
- [D3D12_FORMAT_SUPPORT2](/reference/graphics/d3d12/enums/d3d12_format_support2_public.md)
- [D3D12_FEATURE_DATA_SHADER_CACHE](/reference/graphics/d3d12/structs/d3d12_feature_data_shader_cache_public.md)
- [D3D12_FEATURE_DATA_SHADER_MODEL](/reference/graphics/d3d12/structs/d3d12_feature_data_shader_model_public.md)
