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# D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS

> Defines constants that specify protected resource session support.

Defines constants that specify protected resource session support.

## Syntax

```cpp theme={null}
typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
{
    D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE (0x0) = 0,
    D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED (0x1) = 0
} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
```

## Constants

| Constant                                                            | Description                                                   |
| ------------------------------------------------------------------- | ------------------------------------------------------------- |
| D3D12\_PROTECTED\_RESOURCE\_SESSION\_SUPPORT\_FLAG\_NONE (0x0)      | Indicates that protected resource sessions are not supported. |
| D3D12\_PROTECTED\_RESOURCE\_SESSION\_SUPPORT\_FLAG\_SUPPORTED (0x1) | Indicates that protected resource sessions are supported.     |

## Remarks

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h<br />**Library:** d3d12\_xs.lib or d3d12\_x.lib<br />**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also
