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# D3D12_PROTECTED_RESOURCE_SESSION_FLAGS

> Defines constants that specify protected resource session flags.

Defines constants that specify protected resource session flags. These flags can be bitwise OR'd together to specify multiple flags at once.

## Syntax

```cpp theme={null}
typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
{
    D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0
} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
```

## Constants

| Constant                                        | Description        |
| ----------------------------------------------- | ------------------ |
| D3D12\_PROTECTED\_RESOURCE\_SESSION\_FLAG\_NONE | Specifies no flag. |

## Remarks

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h<br />**Library:** d3d12\_xs.lib or d3d12\_x.lib<br />**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also


## Related topics

- [D3D12_PROTECTED_RESOURCE_SESSION_DESC](/reference/graphics/d3d12/structs/d3d12_protected_resource_session_desc_public.md)
- [D3D12_PROTECTED_RESOURCE_SESSION_DESC1](/reference/graphics/d3d12/structs/d3d12_protected_resource_session_desc1_public.md)
- [D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS](/reference/graphics/d3d12/enums/d3d12_protected_resource_session_support_flags_public.md)
- [ID3D12ProtectedResourceSession](/reference/graphics/d3d12/interfaces/id3d12protectedresourcesession/id3d12protectedresourcesession_public.md)
- [ID3D12ProtectedResourceSession1](/reference/graphics/d3d12/interfaces/id3d12protectedresourcesession1/id3d12protectedresourcesession1_public.md)
