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# D3D12_INPUT_CLASSIFICATION

> Identifies the type of data contained in an input slot.

Identifies the type of data contained in an input slot.

## Syntax

```cpp theme={null}
typedef enum D3D12_INPUT_CLASSIFICATION
{
    D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
    D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1
} D3D12_INPUT_CLASSIFICATION
```

## Constants

| Constant                                          | Description                      |
| ------------------------------------------------- | -------------------------------- |
| D3D12\_INPUT\_CLASSIFICATION\_PER\_VERTEX\_DATA   | Input data is per-vertex data.   |
| D3D12\_INPUT\_CLASSIFICATION\_PER\_INSTANCE\_DATA | Input data is per-instance data. |

## Remarks

Specify one of these values in the member of a [D3D12\_INPUT\_ELEMENT\_DESC](/reference/graphics/d3d12/structs/d3d12_input_element_desc_public) structure to specify the type of data for the input element of a pipeline state object.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_INPUT_ELEMENT_DESC](/reference/graphics/d3d12/structs/d3d12_input_element_desc_public.md)
- [D3D12_INPUT_LAYOUT_DESC](/reference/graphics/d3d12/structs/d3d12_input_layout_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_SHADING_RATE_COMBINER](/reference/graphics/d3d12/enums/d3d12_shading_rate_combiner_public.md)
- [D3D12_GRAPHICS_STATES](/reference/graphics/d3d12/enums/d3d12_graphics_states_public.md)
