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# D3D12_HEAP_SERIALIZATION_TIER

> Defines constants that specify heap serialization support.

Defines constants that specify heap serialization support.

## Syntax

```cpp theme={null}
typedef enum D3D12_HEAP_SERIALIZATION_TIER
{
    D3D12_HEAP_SERIALIZATION_TIER_0 (0) = 0,
    D3D12_HEAP_SERIALIZATION_TIER_10 (10) = 0
} D3D12_HEAP_SERIALIZATION_TIER
```

## Constants

| Constant                                  | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| ----------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| D3D12\_HEAP\_SERIALIZATION\_TIER\_0 (0)   | Indicates that heap serialization is not supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| D3D12\_HEAP\_SERIALIZATION\_TIER\_10 (10) | Indicates that heap serialization is supported. Your application can serialize resource data in heaps through copying APIs such as [CopyResource](https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist-copyresource), without necessarily requiring an explicit [state transition](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/using-resource-barriers-to-synchronize-resource-states-in-direct3d-12#implicit-state-transitions) of resources on those heaps. |

## Remarks

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h<br />**Library:** d3d12\_xs.lib or d3d12\_x.lib<br />**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also


## Related topics

- [D3D12_FEATURE_DATA_SERIALIZATION](/reference/graphics/d3d12/structs/d3d12_feature_data_serialization_public.md)
- [D3D12_RESOURCE_HEAP_TIER](/reference/graphics/d3d12/enums/d3d12_resource_heap_tier_public.md)
- [D3D12_CROSS_NODE_SHARING_TIER](/reference/graphics/d3d12/enums/d3d12_cross_node_sharing_tier_public.md)
- [D3D12_RAYTRACING_TIER](/reference/graphics/d3d12/enums/d3d12_raytracing_tier_public.md)
- [D3D12_RESOURCE_BINDING_TIER](/reference/graphics/d3d12/enums/d3d12_resource_binding_tier_public.md)
