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# D3D12_FORMAT_SUPPORT2

> Specifies which unordered resource options are supported for a provided format.

Specifies which unordered resource options are supported for a provided format.

## Syntax

```cpp theme={null}
typedef enum D3D12_FORMAT_SUPPORT2
{
    D3D12_FORMAT_SUPPORT2_NONE = 0,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 16,
    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 32,
    D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 64,
    D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 128,
    D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 256,
    D3D12_FORMAT_SUPPORT2_TILED = 512,
    D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 16384
} D3D12_FORMAT_SUPPORT2
```

## Constants

| Constant                                                                    | Description                                                                                                                                              |
| --------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- |
| D3D12\_FORMAT\_SUPPORT2\_NONE                                               | No unordered resource options are supported.                                                                                                             |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_ADD                                   | Format supports atomic add.                                                                                                                              |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_BITWISE\_OPS                          | Format supports atomic bitwise operations.                                                                                                               |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_COMPARE\_STORE\_OR\_COMPARE\_EXCHANGE | Format supports atomic compare with store or exchange.                                                                                                   |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_EXCHANGE                              | Format supports atomic exchange.                                                                                                                         |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_SIGNED\_MIN\_OR\_MAX                  | Format supports atomic min and max.                                                                                                                      |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_ATOMIC\_UNSIGNED\_MIN\_OR\_MAX                | Format supports atomic unsigned min and max.                                                                                                             |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_TYPED\_LOAD                                   | Format supports a typed load.                                                                                                                            |
| D3D12\_FORMAT\_SUPPORT2\_UAV\_TYPED\_STORE                                  | Format supports a typed store.                                                                                                                           |
| D3D12\_FORMAT\_SUPPORT2\_OUTPUT\_MERGER\_LOGIC\_OP                          | Format supports logic operations in blend state.                                                                                                         |
| D3D12\_FORMAT\_SUPPORT2\_TILED                                              | Format supports tiled resources. Refer to [Volume Tiled Resources](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/volume-tiled-resources). |
| D3D12\_FORMAT\_SUPPORT2\_MULTIPLANE\_OVERLAY                                | Format supports multi-plane overlays.                                                                                                                    |

## Remarks

This enum is used by the [D3D12\_FEATURE\_DATA\_FORMAT\_SUPPORT](/reference/graphics/d3d12/structs/d3d12_feature_data_format_support_public) structure.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h<br />**Library:** d3d12\_xs.lib or d3d12\_x.lib<br />**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_FEATURE_DATA_FORMAT_SUPPORT](/reference/graphics/d3d12/structs/d3d12_feature_data_format_support_public.md)
- [D3D12_FORMAT_SUPPORT1](/reference/graphics/d3d12/enums/d3d12_format_support1_public.md)
- [D3D12_RT_FORMAT_ARRAY](/reference/graphics/d3d12/structs/d3d12_rt_format_array_public.md)
- [D3D12_FEATURE_DATA_FORMAT_INFO](/reference/graphics/d3d12/structs/d3d12_feature_data_format_info_public.md)
- [D3D12_CLEAR_VALUE](/reference/graphics/d3d12/structs/d3d12_clear_value_public.md)
