> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_FORMAT_SUPPORT1

> Specifies resources that are supported for a provided format.

Specifies resources that are supported for a provided format.

## Syntax

```cpp theme={null}
typedef enum D3D12_FORMAT_SUPPORT1
{
    D3D12_FORMAT_SUPPORT1_NONE = 0,
    D3D12_FORMAT_SUPPORT1_BUFFER = 1,
    D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 2,
    D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 4,
    D3D12_FORMAT_SUPPORT1_SO_BUFFER = 8,
    D3D12_FORMAT_SUPPORT1_TEXTURE1D = 16,
    D3D12_FORMAT_SUPPORT1_TEXTURE2D = 32,
    D3D12_FORMAT_SUPPORT1_TEXTURE3D = 64,
    D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 128,
    D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 256,
    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 512,
    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 1024,
    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 2048,
    D3D12_FORMAT_SUPPORT1_MIP = 4096,
    D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 16384,
    D3D12_FORMAT_SUPPORT1_BLENDABLE = 32768,
    D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 65536,
    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 262144,
    D3D12_FORMAT_SUPPORT1_DISPLAY = 524288,
    D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 1048576,
    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 2097152,
    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 4194304,
    D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 8388608,
    D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 16777216,
    D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 33554432,
    D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 67108864,
    D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 134217728,
    D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 268435456,
    D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 536870912,
    D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 1073741824
} D3D12_FORMAT_SUPPORT1
```

## Constants

| Constant                                                | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| D3D12\_FORMAT\_SUPPORT1\_NONE                           | No resources are supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| D3D12\_FORMAT\_SUPPORT1\_BUFFER                         | Buffer resources supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| D3D12\_FORMAT\_SUPPORT1\_IA\_VERTEX\_BUFFER             | Vertex buffers supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| D3D12\_FORMAT\_SUPPORT1\_IA\_INDEX\_BUFFER              | Index buffers supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| D3D12\_FORMAT\_SUPPORT1\_SO\_BUFFER                     | Streaming output buffers supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| D3D12\_FORMAT\_SUPPORT1\_TEXTURE1D                      | 1D texture resources supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| D3D12\_FORMAT\_SUPPORT1\_TEXTURE2D                      | 2D texture resources supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| D3D12\_FORMAT\_SUPPORT1\_TEXTURE3D                      | 3D texture resources supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| D3D12\_FORMAT\_SUPPORT1\_TEXTURECUBE                    | Cube texture resources supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| D3D12\_FORMAT\_SUPPORT1\_SHADER\_LOAD                   | The HLSL [Load](https://learn.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-load) function for texture objects is supported.                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| D3D12\_FORMAT\_SUPPORT1\_SHADER\_SAMPLE                 | The HLSL [Sample](https://learn.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-sample) function for texture objects is supported.  <div class="alert">**Note**  If the device supports the format as a resource (1D, 2D, 3D, or cube map) but doesn't support this option, the resource can still use the [Sample](https://learn.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-sample) method but must use only the point filtering sampler state to perform the sample.</div> <div> </div>                                                |
| D3D12\_FORMAT\_SUPPORT1\_SHADER\_SAMPLE\_COMPARISON     | The HLSL [SampleCmp](https://learn.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-samplecmp) and [SampleCmpLevelZero](https://learn.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-samplecmplevelzero) functions for texture objects are supported.  <div class="alert">**Note**  Windows 8 and later might provide limited support for these functions on Direct3D [feature levels](https://learn.microsoft.com/en-us/windows/desktop/direct3d11/overviews-direct3d-11-devices-downlevel-intro) 9\_1, 9\_2, and 9\_3.  </div> <div> </div> |
| D3D12\_FORMAT\_SUPPORT1\_SHADER\_SAMPLE\_MONO\_TEXT     | Reserved.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| D3D12\_FORMAT\_SUPPORT1\_MIP                            | Mipmaps are supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| D3D12\_FORMAT\_SUPPORT1\_RENDER\_TARGET                 | Render targets are supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| D3D12\_FORMAT\_SUPPORT1\_BLENDABLE                      | Blend operations supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| D3D12\_FORMAT\_SUPPORT1\_DEPTH\_STENCIL                 | Depth stencils supported.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| D3D12\_FORMAT\_SUPPORT1\_MULTISAMPLE\_RESOLVE           | Multisample antialiasing (MSAA) resolve operations are supported. For more info, see [ID3D12GraphicsCommandList::ResolveSubresource](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_resolvesubresource_public).                                                                                                                                                                                                                                                                                                                       |
| D3D12\_FORMAT\_SUPPORT1\_DISPLAY                        | Format can be displayed on screen.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| D3D12\_FORMAT\_SUPPORT1\_CAST\_WITHIN\_BIT\_LAYOUT      | Format can't be cast to another format.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| D3D12\_FORMAT\_SUPPORT1\_MULTISAMPLE\_RENDERTARGET      | Format can be used as a multi-sampled render target.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| D3D12\_FORMAT\_SUPPORT1\_MULTISAMPLE\_LOAD              | Format can be used as a multi-sampled texture and read into a shader with the HLSL [Load](https://learn.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-load) function.                                                                                                                                                                                                                                                                                                                                                                                            |
| D3D12\_FORMAT\_SUPPORT1\_SHADER\_GATHER                 | Format can be used with the HLSL gather function. This value is available in DirectX 10.1 or higher.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| D3D12\_FORMAT\_SUPPORT1\_BACK\_BUFFER\_CAST             | Format supports casting when the resource is a back buffer.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| D3D12\_FORMAT\_SUPPORT1\_TYPED\_UNORDERED\_ACCESS\_VIEW | Format can be used for an unordered access view.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| D3D12\_FORMAT\_SUPPORT1\_SHADER\_GATHER\_COMPARISON     | Format can be used with the HLSL gather with comparison function.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| D3D12\_FORMAT\_SUPPORT1\_DECODER\_OUTPUT                | Format can be used with the decoder output.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| D3D12\_FORMAT\_SUPPORT1\_VIDEO\_PROCESSOR\_OUTPUT       | Format can be used with the video processor output.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| D3D12\_FORMAT\_SUPPORT1\_VIDEO\_PROCESSOR\_INPUT        | Format can be used with the video processor input.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| D3D12\_FORMAT\_SUPPORT1\_VIDEO\_ENCODER                 | Format can be used with the video encoder.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |

## Remarks

This enum is used by the [D3D12\_FEATURE\_DATA\_FORMAT\_SUPPORT](/reference/graphics/d3d12/structs/d3d12_feature_data_format_support_public) structure.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)

[D3D12\_HEAP\_FLAGS](/reference/graphics/d3d12_x/enums/d3d12_heap_flags)


## Related topics

- [D3D12_FEATURE_DATA_FORMAT_SUPPORT](/reference/graphics/d3d12/structs/d3d12_feature_data_format_support_public.md)
- [D3D12_FORMAT_SUPPORT2](/reference/graphics/d3d12/enums/d3d12_format_support2_public.md)
- [D3D12_RT_FORMAT_ARRAY](/reference/graphics/d3d12/structs/d3d12_rt_format_array_public.md)
- [D3D12_FEATURE_DATA_FORMAT_INFO](/reference/graphics/d3d12/structs/d3d12_feature_data_format_info_public.md)
- [D3D12_CLEAR_VALUE](/reference/graphics/d3d12/structs/d3d12_clear_value_public.md)
