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# D3D12_EXPORT_FLAGS (XBOX Series consoles)

> The flags to apply when exporting symbols from a state subobject.

The flags to apply when exporting symbols from a state subobject.

## Syntax

```cpp theme={null}
typedef enum D3D12_EXPORT_FLAGS
{
    D3D12_EXPORT_FLAG_NONE = 0
} D3D12_EXPORT_FLAGS
```

## Constants

| Constant                  | Description      |
| ------------------------- | ---------------- |
| D3D12\_EXPORT\_FLAG\_NONE | No export flags. |

## Remarks

No export flags are defined in the current release.

## Requirements

**Header:** d3d12\_xs.h\
**Library:** d3d12\_xs.lib\
**Supported Platforms**: XBOX Series consoles


## Related topics

- [D3D12_EXPORT_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_export_desc_public.md)
- [D3D12_DXIL_LIBRARY_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_dxil_library_desc_public.md)
- [D3D12_EXISTING_COLLECTION_DESC (XBOX Series consoles)](/reference/graphics/d3d12/structs/d3d12_existing_collection_desc_public.md)
- [D3D12_RAYTRACING_INSTANCE_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_raytracing_instance_flags_public.md)
- [D3D12_COMMAND_LIST_FLAGS (XBOX Series consoles)](/reference/graphics/d3d12/enums/d3d12_command_list_flags_public.md)
