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# D3D12_CONSERVATIVE_RASTERIZATION_MODE

> Identifies whether conservative rasterization is on or off. (D3D12_CONSERVATIVE_RASTERIZATION_MODE)

Identifies whether conservative rasterization is on or off.

## Syntax

```cpp theme={null}
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D12_CONSERVATIVE_RASTERIZATION_MODE
```

## Constants

| Constant                                      | Description                        |
| --------------------------------------------- | ---------------------------------- |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_OFF | Conservative rasterization is off. |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_ON  | Conservative rasterization is on.  |

## Remarks

This enum is used by the [D3D12\_RASTERIZER\_DESC](/reference/graphics/d3d12/structs/d3d12_rasterizer_desc_public) structure.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Conservative Rasterization](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/conservative-rasterization)

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)

[D3D12\_CONSERVATIVE\_RASTERIZATION\_TIER](/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public)


## Related topics

- [D3D12_CONSERVATIVE_RASTERIZATION_TIER](/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public.md)
- [D3D12_WRITEBUFFERIMMEDIATE_MODE](/reference/graphics/d3d12/enums/d3d12_writebufferimmediate_mode_public.md)
- [D3D12_CULL_MODE](/reference/graphics/d3d12/enums/d3d12_cull_mode_public.md)
- [D3D12_RESOLVE_MODE](/reference/graphics/d3d12/enums/d3d12_resolve_mode_public.md)
- [D3D12_FILL_MODE](/reference/graphics/d3d12/enums/d3d12_fill_mode_public.md)
