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# D3D12_COLOR_WRITE_ENABLE

> Identifies which components of each pixel of a render target are writable during blending.

Identifies which components of each pixel of a render target are writable during blending.

## Syntax

```cpp theme={null}
typedef enum D3D12_COLOR_WRITE_ENABLE
{
    D3D12_COLOR_WRITE_ENABLE_RED = 1,
    D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
    D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
    D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
    D3D12_COLOR_WRITE_ENABLE_ALL = 0
} D3D12_COLOR_WRITE_ENABLE
```

## Constants

| Constant                           | Description                                     |
| ---------------------------------- | ----------------------------------------------- |
| D3D12\_COLOR\_WRITE\_ENABLE\_RED   | Allow data to be stored in the red component.   |
| D3D12\_COLOR\_WRITE\_ENABLE\_GREEN | Allow data to be stored in the green component. |
| D3D12\_COLOR\_WRITE\_ENABLE\_BLUE  | Allow data to be stored in the blue component.  |
| D3D12\_COLOR\_WRITE\_ENABLE\_ALPHA | Allow data to be stored in the alpha component. |
| D3D12\_COLOR\_WRITE\_ENABLE\_ALL   | Allow data to be stored in all components.      |

## Remarks

This enum is used by the [D3D12\_RENDER\_TARGET\_BLEND\_DESC](/reference/graphics/d3d12/structs/d3d12_render_target_blend_desc_public) structure.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[CD3DX12\_BLEND\_DESC](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/cd3dx12-blend-desc)

[Core Enumerations](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_RENDER_TARGET_BLEND_DESC](/reference/graphics/d3d12/structs/d3d12_render_target_blend_desc_public.md)
- [D3D12_BLEND_DESC](/reference/graphics/d3d12/structs/d3d12_blend_desc_public.md)
- [D3D12_STATIC_BORDER_COLOR](/reference/graphics/d3d12/enums/d3d12_static_border_color_public.md)
- [D3D12_DEPTH_WRITE_MASK](/reference/graphics/d3d12/enums/d3d12_depth_write_mask_public.md)
- [D3D12_DRED_ENABLEMENT](/reference/graphics/d3d12/enums/d3d12_dred_enablement_public.md)
