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# SetShapeXmaOutputBufferValid

> SetShapeXmaOutputBufferValid

# SetShapeXmaOutputBufferValid

Sets the validity flag of the output buffer.

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaOutputBufferValid(  
         SHAPE_XMA_CONTEXT* context,  
         bool valid  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

*valid*   \
Type: bool

True specifies that the output buffer is valid.

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### Return value

Type: HRESULT

HRESULT success or error code.

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## Remarks

To get the validity flag of the output buffer, use [GetShapeXmaOutputBufferValid](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffervalid).

To set the validity flags of the input buffers, use [SetShapeXmaInputBufferValid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffervalid).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaOutputBufferValid](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffervalid.md)
- [SetShapeXmaInputBufferValid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffervalid.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaInputBufferValid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffervalid.md)
- [SetShapeXmaInputBuffer0Valid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid.md)
