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# SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)

> SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)

# SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)

Sets the address of the output buffer.

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaOutputBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         void* buffer  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

*buffer*   \_In\_\
Type: void\*

Pointer to the output buffer.

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### Return value

Type: HRESULT

HRESULT success or error code.

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## Remarks

To set the address of the output buffer by using a physical address, use [SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2).

To get the address of the output buffer, use [GetShapeXmaOutputBuffer](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2.md)
- [GetShapeXmaOutputBuffer](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOutputBufferValid](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffervalid.md)
- [SetShapeXmaOutputBufferSize](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffersize.md)
