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# SetShapeXmaLoopSubframeSkip

> SetShapeXmaLoopSubframeSkip

# SetShapeXmaLoopSubframeSkip

Sets the number of subframes to skip at the start of the loop.

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaLoopSubframeSkip(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 numSubframes  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

*numSubframes*   \
Type: UINT32

Number of subframes (from 0 through 4) to skip before decoding begins.

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### Return value

Type: HRESULT

HRESULT success or error code.

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## Remarks

For guidance on XMA context loops, see [Guidelines for using SRC for PCM and XMA data](/build/console-features/audio/overviews/acp-overview#ID4EUPAC) in [ACP overview](/build/console-features/audio/overviews/acp-overview).

To get the current number of subframes to skip, use [GetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeskip).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeskip.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
- [SetShapeXmaLoopSubframeEnd](/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeend.md)
- [GetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
