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# GetShapeXmaOutputBufferReadOffset

> GetShapeXmaOutputBufferReadOffset

# GetShapeXmaOutputBufferReadOffset

Gets the read offset of the output buffer.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaOutputBufferReadOffset(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### Parameters

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

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### Return value

Type: UINT32

The offset, in bytes, from the beginning of the output buffer.

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## Remarks

To set the read offset of the output buffer, use [SetShapeXmaOutputBufferReadOffset](/reference/audio/shapexmacontext/functions/setshapexmaoutputbufferreadoffset).

To get the write offset of the output buffer, use [GetShapeXmaOutputBufferWriteOffset](/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferwriteoffset).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBufferReadOffset](/reference/audio/shapexmacontext/functions/setshapexmaoutputbufferreadoffset.md)
- [GetShapeXmaOutputBufferWriteOffset](/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferwriteoffset.md)
- [GetShapeXmaOutputBufferNumFramesAvailable](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffernumframesavailable.md)
- [GetShapeXmaOutputBufferNumBytesAvailable](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffernumbytesavailable.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
