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# GetShapeXmaOutputBufferNumBytesAvailable

> GetShapeXmaOutputBufferNumBytesAvailable

# GetShapeXmaOutputBufferNumBytesAvailable

Gets the number of bytes available for reading from the output buffer.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaOutputBufferNumBytesAvailable(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### Parameters

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

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### Return value

Type: UINT32

Number of bytes available for reading.

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## Remarks

To get the number of frames available for reading, use [GetShapeXmaOutputBufferNumFramesAvailable](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffernumframesavailable).

To get the current read offset of the output buffer, use [GetShapeXmaOutputBufferReadOffset](/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferreadoffset).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaOutputBufferNumFramesAvailable](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffernumframesavailable.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaOutputBufferSize](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffersize.md)
- [GetShapeXmaOutputBufferReadOffset](/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferreadoffset.md)
- [GetShapeXmaOutputBufferWriteOffset](/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferwriteoffset.md)
