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# GetShapeXmaNumSubframesToDecode

> GetShapeXmaNumSubframesToDecode

# GetShapeXmaNumSubframesToDecode

Gets the number of subframes to decode per pass.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaNumSubframesToDecode(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### Parameters

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

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### Return value

Type: UINT32

Number of subframes to decode. Valid values are 1, 2, 4, and 8.

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## Remarks

To set the number of subframes to decode during each pass, use [SetShapeXmaNumSubframesToDecode](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestodecode).

To get the current number of subframes to skip, use [GetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaNumSubframesToDecode](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestodecode.md)
- [GetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
- [GetShapeXmaLoopSubframeEnd](/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeend.md)
