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# GetShapeXmaNumChannels

> GetShapeXmaNumChannels

# GetShapeXmaNumChannels

Gets the number of channels.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaNumChannels(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### Parameters

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

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### Return value

Type: UINT32

Number of channels; either 1 (mono) or 2 (stereo).

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## Remarks

This function returns the actual number of channels in the context. (In the [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object, the `numChannels` member contains the values 0 \[mono] or 1 \[stereo].)

To set the number of channels, use [SetShapeXmaNumChannels](/reference/audio/shapexmacontext/functions/setshapexmanumchannels).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaNumChannels](/reference/audio/shapexmacontext/functions/setshapexmanumchannels.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeDmaNumChannels](/reference/audio/shapedmacontext/functions/getshapedmanumchannels.md)
- [GetShapeXmaNumLoops](/reference/audio/shapexmacontext/functions/getshapexmanumloops.md)
- [GetShapeXmaNumSubframesToDecode](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestodecode.md)
