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# GetShapeXmaLoopSubframeSkip

> GetShapeXmaLoopSubframeSkip

# GetShapeXmaLoopSubframeSkip

Gets the number of subframes to skip at the start of the loop.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaLoopSubframeSkip(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### Parameters

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

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### Return value

Type: UINT32

Number of subframes to skip before decoding begins. Valid values are 0 through 4.

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## Remarks

For guidance on XMA context loops, see [Guidelines for using SRC for PCM and XMA data](/build/console-features/audio/overviews/acp-overview#ID4EUPAC) in [ACP overview](/build/console-features/audio/overviews/acp-overview).

To set the number of subframes to skip, use [SetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
- [SetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
- [GetShapeXmaLoopSubframeEnd](/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeend.md)
