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# GetShapeXmaInputBuffer0

> GetShapeXmaInputBuffer0

# GetShapeXmaInputBuffer0

Gets the address of the left input buffer.

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## Syntax

```cpp theme={null}
void* GetShapeXmaInputBuffer0(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### Parameters

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

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### Return value

Type: void\*

Pointer to the left input buffer.

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## Remarks

To get the address of the right input buffer, use [GetShapeXmaInputBuffer1](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1).

To set the address of the left input buffer, use [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, const void\*)](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0) or [SetShapeXmaInputBuffer0(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, const void*)](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0.md)
- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md)
- [GetShapeXmaInputBuffer1](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1.md)
- [GetShapeXmaCurrentInputBuffer](/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
