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# GetShapeXmaCurrentInputBuffer

> GetShapeXmaCurrentInputBuffer

# GetShapeXmaCurrentInputBuffer

Gets the current input buffer.

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## Syntax

```cpp theme={null}
UINT32 GetShapeXmaCurrentInputBuffer(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### Parameters

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

Pointer to a [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) object.

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### Return value

Type: UINT32

The current input buffer. 0 specifies the left buffer, and 1 specifies the right buffer.

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## Remarks

To get a pointer to the left input buffer, use [GetShapeXmaInputBuffer0](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0). To get a pointer to the right input buffer, use [GetShapeXmaInputBuffer1](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1).

To set the current input buffer, use [SetShapeXmaCurrentInputBuffer](/reference/audio/shapexmacontext/functions/setshapexmacurrentinputbuffer).

For more information, see the [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

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## Requirements

**Header:** shapexmacontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaInputBufferReadOffset](/reference/audio/shapexmacontext/functions/getshapexmainputbufferreadoffset.md)
- [SetShapeXmaCurrentInputBuffer](/reference/audio/shapexmacontext/functions/setshapexmacurrentinputbuffer.md)
- [SetShapeXmaInputBufferReadOffset](/reference/audio/shapexmacontext/functions/setshapexmainputbufferreadoffset.md)
- [ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaInputBufferValid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffervalid.md)
