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# GetShapeFiltVolQ

> GetShapeFiltVolQ

# GetShapeFiltVolQ

Gets the Q (quality) factor.

## Syntax

```cpp theme={null}
float GetShapeFiltVolQ(  
         const SHAPE_FILTVOL_CONTEXT* context  
)  
```

### Parameters

*context*   \_In\_\
Type: [SHAPE\_FILTVOL\_CONTEXT](/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context)\*

Pointer to a [SHAPE\_FILTVOL\_CONTEXT](/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context) object.

### Return value

Type: float

The Q factor.

## Remarks

The Filter/Volume (FLTVOL) block is implemented as a Chamberlin filter. The greater the value of Q, the narrower the bandwidth of the filter. To change the value of Q, use [SetShapeFiltVolQ](/reference/audio/shapefiltvolcontext/functions/setshapefiltvolq).

The filtering behavior is designed to be identical to that in XAudio2.

For more information, see the [Filter/volume block (FLTVOL)](/build/console-features/audio/overviews/shape-overview#ID4EBH) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

## Requirements

**Header:** shapefiltvolcontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

## See also

[GetShapeFiltVolQTarget](/reference/audio/shapefiltvolcontext/functions/getshapefiltvolqtarget)\
[ShapeFiltVolContext](/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members)


## Related topics

- [GetShapeFiltVolQTarget](/reference/audio/shapefiltvolcontext/functions/getshapefiltvolqtarget.md)
- [SetShapeFiltVolQ](/reference/audio/shapefiltvolcontext/functions/setshapefiltvolq.md)
- [ShapeFiltVolContext](/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members.md)
- [GetShapeFiltVolDelay1](/reference/audio/shapefiltvolcontext/functions/getshapefiltvoldelay1.md)
- [GetShapeFiltVolDelay2](/reference/audio/shapefiltvolcontext/functions/getshapefiltvoldelay2.md)
