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# GetShapeFiltVolInternalSaturate

> GetShapeFiltVolInternalSaturate

# GetShapeFiltVolInternalSaturate

Gets the internal saturation flag.

## Syntax

```cpp theme={null}
bool GetShapeFiltVolInternalSaturate(  
         const SHAPE_FILTVOL_CONTEXT* context  
)  
```

### Parameters

*context*   \_In\_\
Type: [SHAPE\_FILTVOL\_CONTEXT](/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context)\*

Pointer to a [SHAPE\_FILTVOL\_CONTEXT](/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context) object.

### Return value

Type: bool

The internal saturation flag. True if saturated.

## Remarks

The internal saturation flag indicates whether saturation occurred in the State Variable filter during processing.

To specify headroom for internally created resonances and overflow, use the [SetShapeFiltVolInputHeadroom](/reference/audio/shapefiltvolcontext/functions/setshapefiltvolinputheadroom) function.

For more information, see the [Filter/volume block (FLTVOL)](/build/console-features/audio/overviews/shape-overview#ID4EBH) section of [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

## Requirements

**Header:** shapefiltvolcontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

## See also

[ShapeFiltVolContext](/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members)


## Related topics

- [ShapeFiltVolContext](/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members.md)
- [GetShapeSrcInternalSaturate](/reference/audio/shapesrccontext/functions/getshapesrcinternalsaturate.md)
- [GetShapeEqCompInternalSaturate](/reference/audio/shapeeqcompcontext/functions/getshapeeqcompinternalsaturate.md)
- [GetShapeFiltVolQ](/reference/audio/shapefiltvolcontext/functions/getshapefiltvolq.md)
- [GetShapeFiltVolDelay1](/reference/audio/shapefiltvolcontext/functions/getshapefiltvoldelay1.md)
