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# ShapeSignedFromU8_16

> ShapeSignedFromU8_16

# ShapeSignedFromU8\_16

Combines an 8-bit integer and a 16-bit integer into a 32-bit integer.

## Syntax

```cpp theme={null}
INT32 ShapeSignedFromU8_16(  
         UINT32 highU8,  
         UINT32 lowU16  
)  
```

### Parameters

*highU8*   \
Type: UINT32

An unsigned 8-bit integer.

*lowU16*   \
Type: UINT32

An unsigned 16-bit integer.

### Return value

Type: INT32

A signed 32-bit integer, with the 8-bit integer in the upper bits and the 16-bit integer in the lower bits.

## Remarks

This function places the specified 8-bit integer in the upper bits and the specified 16-bit integer in the lower bits.

To place the 16-bit integer in the upper bits and the 8-bit integer in the lower bits, use [ShapeSignedFromU16\_8](/reference/audio/shapeeqcompcontext/functions/shapesignedfromu16_8).

To change an unsigned 24-bit integer into a signed 32-bit integer, use [ShapeSignedFromU24](/reference/audio/shapeeqcompcontext/functions/shapesignedfromu24).

## Requirements

**Header:** shapeeqcompcontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

## See also

[ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [ShapeSignedFromU16_8](/reference/audio/shapeeqcompcontext/functions/shapesignedfromu16_8.md)
- [ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [ShapeSignedToHighU8](/reference/audio/shapeeqcompcontext/functions/shapesignedtohighu8.md)
- [ShapeSignedToLowU8](/reference/audio/shapeeqcompcontext/functions/shapesignedtolowu8.md)
- [ShapeSignedToU16](/reference/audio/shapeeqcompcontext/functions/shapesignedtou16.md)
