> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetShapeEqCompEnableCompressor

> GetShapeEqCompEnableCompressor

# GetShapeEqCompEnableCompressor

Gets the state of the compressor flag.

## Syntax

```cpp theme={null}
bool GetShapeEqCompEnableCompressor(  
         const SHAPE_EQCOMP_CONTEXT* context  
)  
```

### Parameters

*context*   \_In\_\
Type: [SHAPE\_EQCOMP\_CONTEXT\*](/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

Pointer to a SHAPE\_EQCOMP\_CONTEXT object.

### Return value

Type: bool

True if the compressor portion of the equalizer/compressor-expander block is enabled.

## Remarks

The compressor limits the dynamic range of the signal by monitoring the level of input and creating a dynamic gain value. The compressor then uses the gain value as a multiplier of the signal, scaling it according to the current level of the input signal. In other words, the compressor is an automatic volume control that constantly monitors the input signal and adjusts itself.

For more information, see [Equalization and compression](/build/console-features/audio/overviews/shape-overview#ID4ECF) in [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

## Requirements

**Header:** shapeeqcompcontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

## See also

[ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)
