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# GetShapeEqCompDelayElement5

> GetShapeEqCompDelayElement5

# GetShapeEqCompDelayElement5

Gets input delay 5.

## Syntax

```cpp theme={null}
float GetShapeEqCompDelayElement5(  
         const SHAPE_EQCOMP_CONTEXT* context  
)  
```

### Parameters

*context*   \_In\_\
Type: [SHAPE\_EQCOMP\_CONTEXT\*](/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

Pointer to a [SHAPE\_EQCOMP\_CONTEXT](/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context) object.

### Return value

Type: float

Input delay 5.

## Remarks

Because the SHAPE clock is independent of the CPU clock, latency can be a factor. Hardware-to-software and software-to-hardware transitions incur a 2.66-ms latency. When you synchronize critical code and use multiple transitions for certain sounds, consider implementing a CPU clock-based delay to synchronize the sound rendering.

For related information, see [Equalization and compression](/build/console-features/audio/overviews/shape-overview#ID4ECF) in [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview).

## Requirements

**Header:** shapeeqcompcontext.h

**Supported platforms:** XBOX One family consoles and XBOX Series consoles

## See also

[ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [GetShapeEqCompDelayElement6](/reference/audio/shapeeqcompcontext/functions/getshapeeqcompdelayelement6.md)
- [GetShapeEqCompDelayElement7](/reference/audio/shapeeqcompcontext/functions/getshapeeqcompdelayelement7.md)
- [GetShapeEqCompDelayElement2](/reference/audio/shapeeqcompcontext/functions/getshapeeqcompdelayelement2.md)
- [GetShapeEqCompDelayElement3](/reference/audio/shapeeqcompcontext/functions/getshapeeqcompdelayelement3.md)
