> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Configure a durable add-on for a game

> Tutorial for configuring a durable add-on for your XBOX game in Partner Center, including prerequisites, product setup, and publishing steps.

This topic describes how to configure a durable add-on for a game. For more information about durables, see [Durable add-ons](/publishing/game-publishing/concepts/add-ons/durable-add-ons).

<Tabs>
  <Tab title="XBOX">
    ## Prerequisites

    * Enrollment as an XBOX creator. To learn more, see [XBOX Creator Onboarding](/home/onboarding).
    * Active Partner Center account. If you don't have an account yet, contact your XBOX team.
    * Approved Game Concept for your product. To learn more, see [Submit game concepts](/publishing/game-publishing/publishing-processes/managed-creators/publishing-processes-game-concepts).
  </Tab>

  <Tab title="Microsoft Store on Windows">
    ## Prerequisites

    * Enrollment as a Microsoft Store developer.
    * Active Partner Center account.
    * To learn more, see [Microsoft Store Developer Platform](https://storedeveloper.microsoft.com/home).
  </Tab>
</Tabs>

## Navigate to an add-on

<Steps>
  <Step title="Sign in to [Partner Center](https://developer.microsoft.com/dashboard).">
    Sign in to [Partner Center](https://developer.microsoft.com/dashboard).
  </Step>

  <Step title="In the **Home** page, select **Apps and games**.">
    In the **Home** page, select **Apps and games**.
  </Step>

  <Step title="In the **Apps and games | Overview** page, select your title.">
    In the **Apps and games | Overview** page, select your title. Or, enter your game's name in the search bar and then select your game.
  </Step>

  <Step title="Select **Add-ons** from the left navigation pane.">
    Select **Add-ons** from the left navigation pane.
  </Step>

  <Step title="On the **Add-ons** page, select the add-on you want to update or configure.">
    On the **Add-ons** page, select the add-on you want to update or configure.
  </Step>
</Steps>

## Durable setup

<Steps>
  <Step title="Navigate to the add-on">
    Make sure that the selected add-on has **Durable** listed as the **Product type**.
  </Step>

  <Step title="Select **Durable setup** from the left navigation pane.">
    Select **Durable setup** from the left navigation pane.
  </Step>

  <Step title="For **Setup details**, select **Electronic software download**.">
    For **Setup details**, select **Electronic software download**. For most add-ons, the content type should be **Electronic software download**. If another option from the list describes your add-on better, select that option instead.
  </Step>

  <Step title="Select whether or not the durable has its own Microsoft Store listing.">
    Select whether or not the durable has its own Microsoft Store listing.

    * If the durable has its own Store listing, you need to create and configure a Store listing. To do so, see [Store listings](#store-listings).
  </Step>

  <Step title="Review the **Identity details** section.">
    Review the **Identity details** section. This section gives you information about how the Store identifies the add-on.
  </Step>

  <Step title="Select **Save draft**.">
    Select **Save draft**.
  </Step>
</Steps>

## Properties

<Steps>
  <Step title="Navigate to the add-on">
    Make sure that the selected add-on has **Durable** listed as the **Product type**.
  </Step>

  <Step title="Select **Properties** from the left navigation pane.">
    Select **Properties** from the left navigation pane.
  </Step>

  <Step title="For **Product lifetime**, select **Forever**.">
    For **Product lifetime**, select **Forever**.
  </Step>

  <Step title="For **Basic info**, you may use the same info used previously for the base game.">
    For **Basic info**, you may use the same info used previously for the base game. If it's different from the base game, update it here for the add-on. Information to provide: privacy and website URLs, company address.
  </Step>

  <Step title="Select **Save and return**.">
    Select **Save and return**.
  </Step>
</Steps>

## Age ratings

Age ratings can be inherited from the base game. If the add-on has content that differs from the base game, answer the questionnaire again to obtain a new age rating. This new rating only applies to the particular add-on.

<Steps>
  <Step title="Navigate to the add-on">
    Make sure that the selected add-on has **Durable** listed as the **Product type**.
  </Step>

  <Step title="Select **Age ratings** from the left navigation pane.">
    Select **Age ratings** from the left navigation pane.
  </Step>

  <Step title="Select one of the following options.">
    Select one of the following options.

    * To inherit the ratings from the base game, leave **This add-on does not require more restrictive ratings than its parent product** selected.
    * To determine a new rating for this specific add-on, select **I'm ready to complete the International Age Rating Coalition (IARC) questionnaire**. For instructions, see [Set age ratings](/publishing/game-publishing/tutorial-xbox-managed/how-to-set-age-ratings).
    * If you already have a rating, select **I have already completed the questionnaire for this app elsewhere and have an IARC Certificate ID or Global Rating ID**.
  </Step>

  <Step title="Select **Save draft**.">
    Select **Save draft**.
  </Step>
</Steps>

## Store listings

You can choose to have a separate Store listing for a durable. This setting allows customers to view the durable in the Store during browsing and it's different from the base game's store listing. Make this selection on the [Durable Setup](#durable-setup) page.

Remember to create and configure a new Store listing for each add-on that has its own Store listing. The instructions are similar to those used for a base game. For instructions, see [Create a store listing for a game](/publishing/game-publishing/tutorial-xbox-managed/how-to-create-a-store-listing).

## Pricing and availability

<Steps>
  <Step title="Navigate to the add-on">
    Make sure that the selected add-on has **Durable** listed as the **Product type**.
  </Step>

  <Step title="Select **Pricing and availability** from the left navigation pane.">
    Select **Pricing and availability** from the left navigation pane.
  </Step>

  <Step title="Choose a price and set when the add-on is available.">
    Choose a price and set when the add-on is available. The sections and options on the **Pricing and availability** page are similar to those used for a base game. For instructions, see [Configure pricing and availability](/publishing/game-publishing/tutorial-xbox-managed/how-to-configure-pricing-and-availability).
  </Step>

  <Step title="Select **Save draft**.">
    Select **Save draft**.
  </Step>
</Steps>

## Gaming metadata

<Tabs>
  <Tab title="XBOX">
    We highly recommend that you enter all the information about your game so the Store is able to inform players about the features you offer.

    <Steps>
      <Step title="Navigate to the add-on">
        Make sure that the selected add-on has **Durable** listed as the **Product type**.
      </Step>

      <Step title="Select **Gaming metadata** from the left navigation pane.">
        Select **Gaming metadata** from the left navigation pane.
      </Step>

      <Step title="If you want to reuse metadata info from an existing product, select **Import ...">
        If you want to reuse metadata info from an existing product, select **Import metadata** and enter an existing product ID. Then select **Import metadata**. Otherwise, skip this step.
      </Step>

      <Step title="Go to the **Accessibility** tab and select **Edit**.">
        Go to the **Accessibility** tab and select **Edit**. Select all accessibility features that your game has and then select **Save and return**.
      </Step>

      <Step title="Go to the **Supported languages** tab, select **+ Add**.">
        Go to the **Supported languages** tab, select **+ Add**. Then, select the languages your content is available in.
      </Step>

      <Step title="Don't enter any information in the **Game Pass** field unless directed to do ...">
        Don't enter any information in the **Game Pass** field unless directed to do so by your XBOX contacts. Incorrect information in this field causes game installation issues.
      </Step>
    </Steps>

    ## Submit for certification

    1. Go to the **Durable overview** page.
    2. When you're ready to submit the add-on, select **Certify** to start the certification process.
  </Tab>

  <Tab title="Microsoft Store on Windows">
    <Note>
      At this time, the features in this page only apply to XBOX games. This page is optional to complete games published in the Microsoft Store on Windows.
    </Note>
  </Tab>
</Tabs>

## Review and Publish

<Steps>
  <Step title="Navigate to the add-on">
    Make sure that the selected add-on has **Durable** listed as the **Product type**.
  </Step>

  <Step title="Select **Durable overview** from the left navigation pane.">
    Select **Durable overview** from the left navigation pane.
  </Step>

  <Step title="Select **Review and publish** next to the page title.">
    Select **Review and publish** next to the page title.
  </Step>

  <Step title="On the **Review and publish** page, check that all information is accurate an...">
    On the **Review and publish** page, check that all information is accurate and all sections are completed. Fix any errors before proceeding.
  </Step>

  <Step title="On the **Review and publish** page, go to the **Publish to** dropdown, and se...">
    On the **Review and publish** page, go to the **Publish to** dropdown, and select **RETAIL**. **Publish from** is unavailable because only the **Main** branch can be used as the source.
  </Step>

  <Step title="For **Submission notification audience**, select **Click here** to view or ch...">
    For **Submission notification audience**, select **Click here** to view or change who can receive submission status notifications for this product.
  </Step>

  <Step title="Under **Notes for certification**, enter any information to help Microsoft te...">
    Under **Notes for certification**, enter any information to help Microsoft test your game.
  </Step>

  <Step title="Select **Publish** to submit your game for publishing.">
    Select **Publish** to submit your game for publishing.
  </Step>
</Steps>

<Tabs>
  <Tab title="XBOX">
    > \[!Note] If any modules haven't been Certified before you start Publishing, they'll be submitted for Certification before the publish will proceed. If you fail Certification, resolve any issues before you try to Publish again.
  </Tab>
</Tabs>

After the Durable publishes to the RETAIL sandbox, you can acquire it using a [Promotional Code](/publishing/game-publishing/publishing-processes/managed-creators/publishing-processes-promo-codes). The product is available to customers on the **Release** date you configured in the **Pricing and availability**. You can submit updates for any module by making changes in Partner Center and then publishing them to the RETAIL sandbox.


## Related topics

- [Durable add-ons](/publishing/game-publishing/concepts/add-ons/durable-add-ons.md)
- [Create and publish add-ons for a game](/publishing/game-publishing/tutorial-xbox-managed/how-to-create-use-publish-add-ons.md)
- [How to configure a product to be hidden and purchasable](/publishing/game-publishing/how-to/how-to-hiddenrelease.md)
- [Configure add-ons for in-game store-only availability](/publishing/game-publishing/how-to/how-to-does-not-have-store-listing.md)
- [How to configure a Game or Durable pre-order](/publishing/game-publishing/how-to/how-to-create-preorder-visible-product.md)
