> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# Create a hidden product redeemable only by promo code

> Configure a hidden token-only product in Partner Center that customers can acquire only by redeeming a promotional code or 5x5 token.

## Definition

This scenario covers the configuration of a product that needs to be hidden in the Microsoft Store but still be redeemable via a Promotional Code (also referred to as a *token* or *5×5 code*). This configuration might also be referred to as *Hidden, token-only*.

This scenario can be used with either a Public or Private Audience configuration. For more information about Audiences, see [Visibility - Audiences](/publishing/game-publishing/concepts/availability/visibility-audiences).

## Product types this applies to

* All product types

## Configuration

### Configuration for Game, Game Demo, Game Bundle, Add-on Bundle and Season Pass products

1. Go to **Partner Center**.
2. Go to the product you want to configure.
3. Select the **Pricing and Availability** module from the product page navigation.
4. If you want to, in the **Visibility** section, configure **Private Audience**. For more information, see [Visibility - Audiences](/publishing/game-publishing/concepts/availability/visibility-audiences).
5. In the **Discoverability** section, select **Make this product available but not discoverable in the Microsoft Store, and:** and then select **Stop acquisition**.
6. Scroll to the bottom of the page, and then select **Save draft**.
7. When you're ready, select **Review and Publish** to publish your configuration to your development sandbox or RETAIL.

### Consumable and Durable (including Durable with packages) products

1. Go to **Partner Center**.
2. Go to the product you want to configure.
3. Select the **Pricing and Availability** module from the product page navigation.
4. If you want to, in the **Visibility** section, configure **Private Audience**. For more information, see [Visibility - Audiences](/publishing/game-publishing/concepts/availability/visibility-audiences).
5. In the **Discoverability** section, select **Accessible only by direct link**.
6. In the **Purchasability** section, ensure that **Can be purchased (from within the parent product and from its own Microsoft Store listing)** *isn't* selected.
7. Scroll to the bottom of the page, and then select **Save draft**.
8. When you're ready, select **Review and Publish** to publish your configuration to your development sandbox or RETAIL.

## See also

* [Availability - markets, pricing, release schedule](/publishing/game-publishing/concepts/availability/availability-overview)
* [Ordering promotional codes](/publishing/game-publishing/publishing-processes/managed-creators/publishing-processes-promo-codes)


## Related topics

- [Create a pre-order unlock Bundle](/publishing/game-publishing/how-to/how-to-create-preorder-unlock-bundle.md)
- [Pricing and Availability overview](/publishing/game-publishing/concepts/availability/availability-overview.md)
- [Prerelease testing options](/publishing/game-publishing/publishing-processes/managed-creators/publishing-processes-prerelease.md)
- [Configuring pre-order products](/publishing/game-publishing/publishing-processes/managed-creators/publishing-processes-configuring-pre-orders.md)
- [Publishing and testing in the RETAIL sandbox](/publishing/game-publishing/publishing-processes/managed-creators/publishing-processes-retail-publishing-and-testing.md)
