> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to configure a product to be hidden and purchasable

> Configure a hidden but purchasable product that stays out of Store search yet remains accessible and buyable through direct links or in-game.

## Definition

This scenario is a hidden release with the following properties.

* Product can't be found in search results in the Microsoft Store.
* Product isn't displayed in automatically populated product categories in the Microsoft Store.
* Product can be accessed by any user who has a direct link to the product (web URL or app URI).
  * **Note:** Direct links to the product can be web scraped and are available via a user's purchase history.
* Product is purchasable.
  * Users can purchase the product by following a direct link to the product or if it's enumerated via the in-game store.
* Product can be acquired by redemption of a Promotional Code.

## Products this applies to

* Game
* Game Demo
* Bundle
* Add-On Bundle
* Season Pass
* Consumable
* Durable/Durable with Packages

## Configuration for Game, Game Demo, Game bundle, Add-on bundle, and Season Pass

1. Go to **Partner Center**.
2. Locate the **product** that you want to configure.
3. Select the **Pricing and availability** module from the product page navigation.
4. If required, in the **Visibility** section, enable and configure **Private Audience**. For more information, see [Visibility - Audiences](/publishing/game-publishing/concepts/availability/visibility-audiences).
5. In the **Discoverability** section, select **Make this product available but not discoverable in the Microsoft Store, and:** and then select **Direct link only**.
   * **Note:** With this configuration, it's not possible to configure a *Schedule*. The product will become accessible by using the direct link immediately after publishing.
6. In the **Pricing** section, configure pricing as required.
   * **Note:** You can't configure pricing for Game Demo products.
7. Scroll to the bottom of the page, and then select **Save draft**.
8. When you're ready, select **Review and Publish** to publish your changes to your development sandbox or RETAIL.

## Configuration for Consumable and Durable/Durable with Packages products with a Store listing

1. Go to **Partner Center**.
2. Locate the **product** that you want to configure.
3. Select the **Pricing and availability** module from the product page navigation.
4. If required, in the **Visibility** section, enable and configure **Private Audience**. For more information, see [Visibility - Audiences](/publishing/game-publishing/concepts/availability/visibility-audiences).
5. In the **Discoverability** section, select **Accessible only by direct link**.
   * **Note:** With this configuration, it's not possible to configure a *Schedule*. The product will become accessible by using the direct link immediately after publishing.
6. In the **Purchasability** section, select **Can be purchased (from within the parent product only and from its own Microsoft Store listing)**.
7. In the **Pricing** section, configure pricing as required.
8. Scroll to the bottom of the page, and then select **Save draft**.
9. When you're ready, select **Review and Publish** to publish your changes to your development sandbox or RETAIL.

## Configuration for Consumable and Durable/Durable with Packages products without a Store listing

1. Go to **Partner Center**.
2. Locate the **product** that you want to configure.
3. Select the **Pricing and availability** module from the product page navigation.
4. If required, in the **Visibility** section, enable and configure **Private Audience**. For more information, see [Visibility - Audiences](/publishing/game-publishing/concepts/availability/visibility-audiences).
5. In the **Purchasability** section, select **Can be purchased (from within the parent product only)**.
6. If required, configure the **Schedule** section by selecting **Show options** and then specify the **Release** date and time and the **Stop acquisition** date and time.
7. In the **Pricing** section, configure pricing as required.
8. Scroll to the bottom of the page, and then select **Save draft**.
9. When you're ready, select **Review and Publish** to publish your changes to your development sandbox or RETAIL.

## See also

* [Availability - markets, pricing, release schedule](/publishing/game-publishing/concepts/availability/availability-overview)
* [Pre-orders](/publishing/game-publishing/concepts/availability/preorder-overview)


## Related topics

- [How to configure a hidden pre-order](/publishing/game-publishing/how-to/how-to-create-preorder-hidden-products.md)
- [Configure add-ons for in-game store-only availability](/publishing/game-publishing/how-to/how-to-does-not-have-store-listing.md)
- [Pricing and Availability overview](/publishing/game-publishing/concepts/availability/availability-overview.md)
- [Make a product visible and purchasable in Microsoft Store](/publishing/game-publishing/how-to/how-to-visible-release.md)
- [How to configure a pre-order bundle](/publishing/game-publishing/how-to/how-to-create-preorder-visible-bundle.md)
