> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Configure add-ons for in-game store-only availability

> Configure Durable and Consumable add-ons that skip a Microsoft Store listing and are sold only in-game using the XStore APIs from the XBOX GDK.

This article describes how to configure Durable and Consumable product types that don't have their own Microsoft Store listing and can only be purchased via an in-game store.

## Definition

This setup enables you to hide Durable and Consumable add-on products from the Microsoft Store. You expose these products for purchase inside your game by using the XStore APIs available in the XBOX Game Development Kit (GDK).

## Product types this applies to

* Consumable
* Durable/Durable with Packages

## Product types this doesn't apply to

* Game
* Game Demo
* Bundle
* Add-On Bundle
* Season Pass

## Configuration

1. Go to **Partner Center**.
2. Locate the add-on product that you want to configure.
3. Using the page navigation, select the setup module for your product type: **Consumable setup** or **Durable setup**.
4. In the **Setup details** section, select **Doesn't have its own Microsoft Store listing**.
5. Select **Save draft**.
6. Using the page navigation, select the **Pricing and availability** module.
7. If required, in the **Visibility** section, enable and configure **Private Audience**. For more information, see [Visibility - Audiences](/publishing/game-publishing/concepts/availability/visibility-audiences).
   1. If **Private Audience** is configured, the product will only be purchasable by users in the defined user group.
8. In the **Purchasability** section, select **Can be purchased (from within the parent product only)**.
9. In the **Schedule** section, select **Show options** and then configure the schedule.
   1. Set **Release** to the date and time that users can begin purchasing the add-on.
   2. Set **Stop acquisition** to the date and time that users can no longer purchase the add-on.
10. In the **Pricing** section, configure your pricing.
11. Scroll to the bottom of the page, and then select **Save draft**.
12. When you're ready, select **Review and Publish** to publish your configuration to your development sandbox or RETAIL.

## See also

* [Consumable add-ons](/publishing/game-publishing/concepts/add-ons/consumable-add-ons)
* [Durable add-ons](/publishing/game-publishing/concepts/add-ons/durable-add-ons)
* [Packages](/publishing/game-publishing/concepts/packages-overview)


## Related topics

- [Add-ons](/publishing/game-publishing/concepts/add-ons.md)
- [Consumable add-ons](/publishing/game-publishing/concepts/add-ons/consumable-add-ons.md)
- [Configure a durable add-on for a game](/publishing/game-publishing/tutorial-xbox-managed/how-to-configure-a-durable.md)
- [Pricing and Availability overview](/publishing/game-publishing/concepts/availability/availability-overview.md)
- [Visibility](/publishing/game-publishing/concepts/availability/visibility.md)
