> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to create new products

> Create Games, Game Demos, Game Bundles, and add-on products in Partner Center from the Apps and Games overview and from a Game product's add-ons menu.

## Definition

Get started in Partner Center by creating a new product. You can create Game, Game Demo, Game Bundle, and add-on products. Game, Game Demo, and Game Bundle products are created from the Apps and Games overview in Partner Center. Add-on products, including Durables, Consumables, and Add-on Bundles, are created from the add-ons menu within a Game product.

## Products this applies to

* Game
* Game Demo
* Game bundle
* Add-on bundle
* Season Pass\*
* Consumable
* Durable/Durable with Packages

<Note>
  \*Season Pass products can't be created without Microsoft approval. Speak to your Microsoft representative if you're interested in creating a Season Pass.
</Note>

## Configuration for Game, Game Demo, and Game bundle

1. Go to **Partner Center**.
2. Select the **Apps and Games** workspace.
3. Select **New product**, and then select the product type you want.
4. Give your product a name.
5. **(Game bundles only.)** Select **Create this product in a sandbox**.
6. If needed, select a **product group**. Product groups are optional and allow you to group related products together in Partner Center.
7. Select **Create**.
8. After the product has been created, you can complete each module as required.

## Configuration for add-on products

1. Go to **Partner Center**.
2. Go to the product you want to create an add-on product for.
3. On the product page, select **Add-ons** from the page navigation.
4. On the add-ons page, select **Create a new** and then select the type of add-on you want to create.
   1. If you're creating a *Season Pass*, select **Add-on bundle**.
   2. For consumable products, Consumable (Microsoft Store-managed) is the common configuration. Speak to your Microsoft representative if you believe Consumable (Developer-managed) is appropriate.
5. Give the add-on product a unique identifier.
   1. If required (for example, for an add-on bundle product), give the add-on product a **name**. This name must be unique from any other product in the Microsoft Store.
   2. If you're creating a *Season Pass*, select **Make this product a season pass**.
6. Select **Create**.
7. After the product has been created, you can complete each module as required.

## See also

* [Product setup](/publishing/game-publishing/concepts/game-setup-overview)
* [Bundles](/publishing/game-publishing/concepts/bundle)
* [Add-ons](/publishing/game-publishing/concepts/add-ons)
* [Consumable add-ons](/publishing/game-publishing/concepts/add-ons/consumable-add-ons)
* [Durable add-ons](/publishing/game-publishing/concepts/add-ons/durable-add-ons)


## Related topics

- [Product groups](/publishing/game-publishing/concepts/product-groups.md)
- [Set up XBOX products in Partner Center](/publishing/game-publishing/publishing-processes/managed-creators/publishing-processes-product-onboarding-and-configuration.md)
- [Create and manage development sandboxes](/publishing/game-publishing/how-to/how-to-create-and-manage-sandboxes.md)
- [How to configure package flights for game packages](/publishing/game-publishing/how-to/how-to-package-flights-for-xvc-packages.md)
- [Request and manage discs](/publishing/game-publishing/how-to/how-to-request-and-manage-discs.md)
