> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XR-131 Display Mode Support for Game DVR and Screenshots

> XR-131 requires Game DVR and screenshots to render correctly across HDR and SDR swap chains and across 4K and 1080p displays, including tone mapping paths.

# XR-131: Display Mode Support for Game DVR and Screenshots \*

Version 1.0, 3/1/2020

Titles must ensure that Game DVR and screenshots work properly across display modes and types. Titles that display in HDR do this by rendering both the SDR and HDR swap chains, because the SDR swap chain is used for SDR screenshots, broadcasting, and Game DVR.

## More information

Starting in 1706 XDK QFE 2, titles that display in HDR may choose to have the XBOX console platform perform automatic tone mapping for the SDR swap chain by setting the `DXGIX_SWAP_CHAIN_FLAG_AUTOMATIC_GAMEDVR_TONEMAP` flag. While this option satisfies XR-131, we recommend that titles perform tone mapping manually for the highest image quality and best performance.

## Intent

Ensure that, when users are using 4K or HDR, their screenshots or game clips appear correctly on non-4K and/or non-HDR displays.

## Certification test cases

### 131-01 Game DVR and Screenshots

**Tools Needed:**

* 1 x XBOX One S
* 1 x XBOX One X
* 1 x XBOX Series X Dev Kit (using XBOX Series X|S retail console mode)
* 1 4k/HDR Display

**Test Steps**

1. Sign in to an XBOX One S and XBOX Series S console set to 1080p with an HDR display attached and HDR output configured in the console's settings.
2. Launch the title.
3. Disable HDR in the console settings while the title is still running.
4. Return to the title and validate there are no defects in the displayed graphics.
5. Repeat steps \[1] - \[4] in 4K on an XBOX One X and XBOX Series X.

**Expected Result**

No graphical defects are displayed when the HDR/4K output is switched to SDR.

**Pass Examples**

1. There are no black screens, no black bars and no obvious visual defects.

**Fail Examples**

1. The SDR image is significantly lighter or darker than the HDR image.
2. The SDR image is smaller than the HDR image.
3. Significant black bars or borders are displayed on the SDR image.


## Related topics

- [XBOX Certification overview](/publishing/certification/overview.md)
- [FMA XR-131: Display mode for Game DVR and screenshots](/publishing/certification/fma/xr-131.md)
- [XBOX Requirements (XRs) certification reference](/publishing/certification/xbox-requirements.md)
- [XR-007 Cross-Network Play — Multiplayer implementation](/publishing/certification/xr/xr-007-multiplayer.md)
- [XR-046 Display Name and Gamerpic](/publishing/certification/xr/xr-046.md)
