> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XR-036 In-Title Pricing Information

> Real-world currency prices in a title, including promotional or subscription discounts, must come from the XBOX catalog and display dynamically.

# XR-036: In-Title Pricing Information \*

Version 1.0, 3/1/2020

Any real-world currency prices displayed within a title, including but not limited to any promotional or subscription-based discounts, must be sourced from the XBOX catalog.

For more information on in-game commerce in the GDK, read the Commerce section of the GDK documentation.

## More information

Titles must use dynamically displayed pricing (that is, they must not show static images displaying prices within a title).

Pricing delivered from XBOX Live will include both the price and currency symbol. Titles should support in-game display of the currency symbol for the user's market.

## Intent

Ensure that pricing information is consistent and trustworthy even in titles that build their own browsing experiences for add-on purchases.

## Implementation guidance and best practices

For implementation details to get the price of a product in-game, see the Basic store operations documentation in the GDK.

## Additional resources

* **Commerce** — the root landing page of digital commerce documentation for XBOX and PC titles.
* **Getting Started** — articles on choosing the right product type and configuration for implementation and testing.


## Related topics

- [XBOX Certification overview](/publishing/certification/overview.md)
- [FMA: XR-036 In-Title Pricing Information](/publishing/certification/fma/xr-036.md)
- [XBOX Requirements (XRs) certification reference](/publishing/certification/xbox-requirements.md)
- [XR-057 Unlocking Achievements](/publishing/certification/xr/xr-057.md)
- [FMA: XR-117 Beta/Game Preview Notification](/publishing/certification/fma/xr-117.md)
