> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XR Failure Mode Analysis

> How to read and resolve XBOX certification Failure Mode Analyses — severity, probability, and repeatability scoring, plus CFR, SRI, and ION classifications.

When your submission fails certification, the test team delivers a **Failure Mode Analysis (FMA)** that lists each failing XR with reproduction steps, expected behavior, and severity.

## How to read an FMA

* **XR number** — maps to the catalog in [XBOX requirements](/publishing/certification/xbox-requirements).
* **Severity** — ship-blocker vs. recommendation.
* **Repro** — exact device, build, sandbox, and steps.
* **Expected behavior** — what the title should do instead.

## Resubmission workflow

1. Fix each ship-blocker XR.
2. Note recommendations to address in the next update.
3. Reproduce locally on a retail-equivalent kit before resubmitting.
4. Upload the new package via [Packages](/publishing/game-publishing/concepts/packages-overview) referencing the FMA ID.

## Common XR FMA categories

Certification frequently delivers FMAs against the same XR families. Use this list as a triage checklist:

| XR         | Family                                             | Most common failure                                                                    |
| ---------- | -------------------------------------------------- | -------------------------------------------------------------------------------------- |
| **XR-001** | Title Stability                                    | TCRs around crash-free hours, recovery from console reboot, suspend/resume correctness |
| **XR-003** | Title Quality for Submission                       | Build cleanliness, debug strings/symbols left in retail, missing localization fallback |
| **XR-013** | Linking Microsoft Accounts with Publisher Accounts | Account-link UX must allow unlinking, no PII leakage, must not break sign-in           |
| **XR-014** | Personal Information                               | PII handling, privacy disclosures, no PII in telemetry, GDPR alignment                 |
| **XR-015** | Managing Player Communication                      | Mute/block enforcement, text-chat filters, voice chat privilege checks                 |
| **XR-018** | User-Generated Content                             | UGC reporting flow, moderation queue, take-down compliance                             |
| **XR-022** | Official Naming Standards                          | Correct XBOX/Windows/Microsoft naming and casing in store copy and in-game UI          |

If your FMA cites an XR not in this list, look it up directly in [XBOX requirements](/publishing/certification/xbox-requirements) for the canonical TCR text.

## Beta and Game Preview submissions

Beta and **Game Preview** titles use a **reduced XR set** vs. full retail. Key differences:

* A subset of XRs is enforced; the remainder are evaluated as **recommendations**.
* Submissions still require an age rating and store listing, but content can change more often without re-cert if the title's **Game Preview** flag is set.
* Once you exit Game Preview, the full XR catalog applies — plan to address recommendation-level findings before the 1.0 submission to avoid a long FMA at launch.

See **Certification Requirements for Beta and Game Preview titles** in the source for the exact reduced XR list per generation.

## Console certification terminology

| Term             | Meaning                                                                                  |
| ---------------- | ---------------------------------------------------------------------------------------- |
| **TCR**          | Technical Certification Requirement — the underlying technical rule. XRs reference TCRs. |
| **FMA**          | Failure Mode Analysis — the per-submission report you receive.                           |
| **TRC pass**     | A clean cert pass against the active TCR/XR set.                                         |
| **Cert sandbox** | The sandbox in which the test team runs your submission.                                 |
| **TFB**          | Test Failure Bug — a single repro logged against one XR within an FMA.                   |

## Related

* [Certification](/publishing/certification/overview)
* [XBOX requirements](/publishing/certification/xbox-requirements)
* [Top failing tests](/publishing/certification/xr-top-failing)


## Related topics

- [Failure Mode Analysis (FMA) reference overview](/publishing/certification/fma/overview.md)
- [Certification step-by-step guide](/publishing/game-publishing/concepts/certification/certification-guide.md)
- [Top failing XBOX certification tests](/publishing/certification/xr-top-failing.md)
- [PC and mobile certification requirements and top failures](/publishing/certification/pc-certification.md)
- [Top Failing Test Cases for PC](/publishing/certification/pc-top-failing.md)
