> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().CreateAndJoinNetwork

> Referência de PlayFabMultiplayerManager.CreateAndJoinNetwork no SDK do Party para Unity, que provisiona uma nova rede do Party e faz o jogador local ingressar nela.

# CreateAndJoinNetwork

Cria uma rede na qual os jogadores podem ingressar. Depois que o jogador ingressa na rede, ele pode enviar mensagens de chat e de dados aos outros jogadores que estão na rede.

## Sintaxe

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().CreateAndJoinNetwork();
```

### Parâmetros

Nenhum.

### Valor retornado

Nenhum.


## Related topics

- [PlayFabMultiplayerManager.Get().LeaveNetwork](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().Resume](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
