> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkLeft

> Referência do evento OnNetworkLeft em PlayFabMultiplayerManager no SDK do Party para Unity, gerado depois que o jogador local se desconecta de uma rede do Party.

Ocorre quando o jogador local sai da rede.

## Argumentos

### sender (object)

A classe que gerou o evento.

### networkId (string)

Uma cadeia de caracteres que identifica a rede.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [Classe PlayFabMultiplayerManager](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyChatControlLeftNetworkStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
