> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkJoined

> Referência do evento OnNetworkJoined em PlayFabMultiplayerManager no SDK do Party para Unity, gerado quando o jogador local ingressa com êxito em uma rede do Party.

Ocorre quando o jogador local ingressa na rede.

## Argumentos

### sender (object)

A classe que gerou o evento.

### networkId (string)

Uma cadeia de caracteres que identifica a rede. Forneça essa cadeia de caracteres a outros jogadores para permitir que eles se conectem à rede.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [Classe PlayFabMultiplayerManager](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [Início rápido do plug-in do Party para Unity](/pt-BR/services/playfab/multiplayer/networking/party-unity-plugin-quickstart.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
- [PartyChatControlJoinedNetworkStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partychatcontroljoinednetworkstatechange.md)
