> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkChanged

> Referência do evento OnNetworkChanged em PlayFabMultiplayerManager no SDK do Party para Unity, gerado quando o estado da rede do Party conectada muda.

Ocorre quando a rede muda. Quando esse evento é disparado, você deve mover todos os jogadores para a nova rede, especificada em newNetworkID, para que os jogadores possam continuar se comunicando.

## Argumentos

### sender (object)

A classe que gerou o evento.

### newNetworkId (string)

O identificador da nova rede.


## Related topics

- [Classe PlayFabMultiplayerManager](/pt-BR/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PartyNetworkDescriptorChangedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptorchangedstatechange.md)
- [XNetworkingUnregisterConnectivityHintChanged](/pt-BR/reference/networking/xnetworking/functions/xnetworkingunregisterconnectivityhintchanged.md)
- [XNetworkingRegisterConnectivityHintChanged](/pt-BR/reference/networking/xnetworking/functions/xnetworkingregisterconnectivityhintchanged.md)
- [XNetworkingConnectivityHintChangedCallback](/pt-BR/reference/networking/xnetworking/functions/xnetworkingconnectivityhintchangedcallback.md)
