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# PartyNetworkDestroyedStateChange

> Informações específicas do tipo de alteração de estado *NetworkDestroyed*.

Informações específicas do tipo de alteração de estado *NetworkDestroyed*.

## Sintaxe

```cpp theme={null}
struct PartyNetworkDestroyedStateChange : PartyStateChange {  
    PartyDestroyedReason reason;  
    PartyError errorDetail;  
    PartyNetwork* network;  
}  
```

### Membros

**`reason`**   [PartyDestroyedReason](/pt-BR/services/playfab/multiplayer/networking/reference/enums/partydestroyedreason)

Indica por que a rede foi destruída.

**`errorDetail`**   PartyError

Um valor de diagnóstico que fornece informações adicionais de solução de problemas sobre qualquer possível condição de erro.

A forma legível deste detalhe de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

**`network`**   [PartyNetwork](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

A rede que foi destruída.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[Membros do Party](/pt-BR/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyNetwork::LeaveNetwork](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md)
- [PartyLeaveNetworkCompletedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partyleavenetworkcompletedstatechange.md)
- [PartyNetworkConfiguration](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)
- [PartyNetwork::CreateEndpoint](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [PartyManager::GetNetworks](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getnetworks.md)
