> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyManager::GetLocalUsers

> Obtém uma matriz que contém todos os usuários locais criados por.

Obtém uma matriz que contém todos os usuários locais criados por [CreateLocalUser()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser) ou [CreateLocalUserWithEntityType()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype).

## Sintaxe

```cpp theme={null}
PartyError GetLocalUsers(  
    uint32_t* userCount,  
    PartyLocalUserArray* localUsers  
)  
```

### Parâmetros

**`userCount`**   uint32\_t\*\
*saída*

O número de saída de usuários locais fornecidos em `localUsers`.

**`localUsers`**   [PartyLocalUserArray\*](/pt-BR/services/playfab/multiplayer/networking/reference/typedefs)\
*matriz de saída alocada pela biblioteca de tamanho `*userCount`*

Uma matriz de saída alocada pela biblioteca que contém os usuários locais.

### Valor retornado

PartyError

`c_partyErrorSuccess` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [GetErrorMessage()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

## Comentários

Depois que um [PartyDestroyLocalUserCompletedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange) tiver sido fornecido por [PartyManager::StartProcessingStateChanges()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges), o usuário local não estará mais presente na matriz retornada por este método. <br /><br /> A memória da matriz retornada é invalidada sempre que o título chama PartyManager::StartProcessingStateChanges() ou quando CreateLocalUser() ou CreateLocalUserWithEntityType() retorna êxito.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[PartyManager](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyManager::CreateLocalUser](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)\
[PartyManager::DestroyLocalUser](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser)\
[PartyDestroyLocalUserCompletedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange)


## Related topics

- [PartyManager::DestroyLocalUser](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_destroylocaluser.md)
- [PartyManager::CreateLocalUser](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)
- [PartyLocalUser](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser.md)
- [PartyManager::CreateLocalUserWithEntityType](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)
- [PartyNetwork::GetLocalUsers](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getlocalusers.md)
