> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalUser::GetEntityId

> Obtém a ID de entidade do PlayFab associada a este usuário local.

Obtém a ID de entidade do PlayFab associada a este usuário local.

## Sintaxe

```cpp theme={null}
PartyError GetEntityId(  
    PartyString* entityId  
)  
```

### Parâmetros

**`entityId`**   [PartyString\*](/pt-BR/services/playfab/multiplayer/networking/reference/typedefs)\
*saída alocada pela biblioteca*

A ID de entidade de saída do usuário.

### Valor retornado

PartyError

`c_partyErrorSuccess` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

## Comentários

A ID de entidade do PlayFab recuperada é idêntica à ID de entidade fornecida pelo título por meio de [PartyManager::CreateLocalUser()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser) ou [PartyManager::CreateLocalUserWithEntityType()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype). Esse também é o mesmo valor encontrado no campo *id* de uma estrutura `PFEntityKey` que representa a entidade. O valor retornado por [GetEntityType()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype) representaria a outra metade de uma `PFEntityKey`. <br /><br /> A memória da cadeia de caracteres da ID de entidade permanece válida durante a vida útil do usuário local, ou seja, até que seu [PartyDestroyLocalUserCompletedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partydestroylocalusercompletedstatechange) tenha sido fornecido por meio de [PartyManager::StartProcessingStateChanges()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) e todas as alterações de estado que fazem referência ao usuário local tenham sido devolvidas a [PartyManager::FinishProcessingStateChanges()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges).

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[PartyLocalUser](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser)\
[PartyLocalUser::GetEntityType](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype)\
[PartyManager::CreateLocalUser](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)


## Related topics

- [PartyLocalUser::GetEntityType](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getentitytype.md)
- [PartyLocalUser::UpdateEntityToken](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken.md)
- [PartyEndpoint::GetEntityId](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getentityid.md)
- [PartyChatControl::GetEntityId](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/methods/partychatcontrol_getentityid.md)
- [PartyLocalUser::GetCustomContext](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_getcustomcontext.md)
