> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLocalChatControl::GetAudioOutput

> Fornece os alto-falantes ou o fone de ouvido preferenciais que o controle de chat foi configurado para usar como saída de áudio.

Fornece os alto-falantes ou o fone de ouvido preferenciais que o controle de chat foi configurado para usar como saída de áudio.

## Sintaxe

```cpp theme={null}
PartyError GetAudioOutput(  
    PartyAudioDeviceSelectionType* audioDeviceSelectionType,  
    PartyString* audioDeviceSelectionContext,  
    PartyString* deviceId  
)  
```

### Parâmetros

**`audioDeviceSelectionType`**   [PartyAudioDeviceSelectionType\*](/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype)\
*saída*

Um valor de saída que indica o tipo de seleção usado para selecionar o `deviceId` fornecido.

**`audioDeviceSelectionContext`**   [PartyString\*](/pt-BR/services/playfab/multiplayer/networking/reference/typedefs)\
*saída alocada pela biblioteca*

Ao usar [PartyAudioDeviceSelectionType::None](/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype) ou [PartyAudioDeviceSelectionType::SystemDefault](/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype), `audioDeviceSelectionContext` estará vazio. Ao usar [PartyAudioDeviceSelectionType::PlatformUserDefault](/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype) ou [PartyAudioDeviceSelectionType::Manual](/pt-BR/services/playfab/multiplayer/networking/reference/enums/partyaudiodeviceselectiontype), `audioDeviceSelectionContext` será o valor fornecido em uma chamada anterior a [SetAudioOutput()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput). A memória da cadeia de caracteres permanece válida até que o próximo [PartyLocalChatAudioOutputChangedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange) seja fornecido por meio de [PartyManager::StartProcessingStateChanges()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) ou que o controle de chat seja destruído.

**`deviceId`**   [PartyString\*](/pt-BR/services/playfab/multiplayer/networking/reference/typedefs)\
*saída alocada pela biblioteca*

Um valor de saída que indica o identificador do dispositivo de saída de áudio selecionado. A memória da cadeia de caracteres permanece válida até que o próximo [PartyLocalChatAudioOutputChangedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange) seja fornecido por meio de [PartyManager::StartProcessingStateChanges()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_startprocessingstatechanges) ou que o controle de chat seja destruído.

### Valor retornado

PartyError

`c_partyErrorSuccess` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PartyManager::GetErrorMessage()](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage).

## Comentários

Uma cadeia de caracteres de identificador de dispositivo vazia indica que nenhuma saída foi selecionada.

## Requisitos

**Cabeçalho:** Party.h

## Confira também

[PartyLocalChatControl](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol)\
[PartyLocalChatControl::SetAudioOutput](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput)\
[PartyLocalChatControl::GetAudioInput](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput)


## Related topics

- [PartyLocalChatControl::SetAudioOutput](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudiooutput.md)
- [PartyLocalChatControl::GetAudioInput](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudioinput.md)
- [PartyLocalChatControl](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)
- [PartyLocalChatControl::SetAudioInput](/pt-BR/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_setaudioinput.md)
- [PartyLocalChatAudioOutputChangedStateChange](/pt-BR/services/playfab/multiplayer/networking/reference/structs/partylocalchataudiooutputchangedstatechange.md)
