> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Classe PlayFabMultiplayerServer

> Membros de PlayFabMultiplayerServer

# Classe PlayFabMultiplayer.PlayFabMultiplayerServer

Classe para todas as funcionalidades de lobby de servidor.

```csharp theme={null}
public class PlayFabMultiplayerServer
```

## Membros públicos

| nome | descrição |
| - | - |
| [PlayFabMultiplayerServer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer)() | O construtor padrão. |
| static event [OnJoinLobbyAsServerCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted) | Evento disparado quando uma chamada anterior a [`JoinLobbyAsServer`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) é concluída. |
| static event [OnServerLobbyClaimCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted) | Evento disparado quando uma chamada anterior a [`ClaimServerLobby`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby) é concluída. |
| static event [OnServerLobbyCreateAndClaimCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted) | Evento disparado quando uma chamada anterior a [`CreateAndClaimServerLobby`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby) é concluída. |
| static event [OnServerLobbyDeleteCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted) | Evento disparado quando uma chamada anterior a [`ServerDeleteLobby`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby) é concluída. |
| static event [OnServerLobbyLeaveAsServerCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted) | Evento disparado quando uma chamada anterior a [`LeaveAsServer`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer) é concluída. |
| static event [OnServerLobbyPostUpdateAsServerCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted) | Evento disparado quando uma chamada anterior a [`PostUpdateAsServer`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer) é concluída. |
| static event [OnServerLobbyPostUpdateCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted) | Evento disparado quando uma chamada anterior a [`ServerPostUpdate`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate) é concluída. |
| static [ClaimServerLobby](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby)(…) | Reivindica a propriedade de um lobby de servidor preexistente. (2 métodos) |
| static [CreateAndClaimServerLobby](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby)(…) | Cria um novo lobby como uma entidade game\_server. (2 métodos) |
| static [CreateServerBackfillTicket](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateServerBackfillTicket)(…) | Cria um tíquete de preenchimento de servidor. |
| static [JoinLobbyAsServer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer)(…) | Ingressa em um lobby pertencente a um cliente como servidor. (2 métodos) |
| delegate [OnServerLobbyClaimCompletedHandler](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted) | Manipulador para quando a operação iniciada por uma chamada anterior a [`ClaimServerLobby`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby) é concluída. |
| delegate [OnServerLobbyCreateAndClaimCompletedHandler](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted) | Manipulador para quando a operação iniciada por uma chamada anterior a [`CreateAndClaimServerLobby`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby) é concluída. |
| delegate [OnServerLobbyDeleteCompletedHandler](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted) | Manipulador para quando a operação iniciada por uma chamada anterior a [`ServerDeleteLobby`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby) é concluída. |
| delegate [OnServerLobbyJoinAsServerCompletedHandler](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted) | Manipulador para quando a operação iniciada por uma chamada anterior a [`JoinLobbyAsServer`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer) é concluída. |
| delegate [OnServerLobbyLeaveAsServerCompletedHandler](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted) | Manipulador para quando a operação iniciada por uma chamada anterior a [`LeaveAsServer`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer) é concluída. |
| delegate [OnServerLobbyPostUpdateAsServerCompletedHandler](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted) | Manipulador para quando a operação iniciada por uma chamada anterior a [`PostUpdateAsServer`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer) é concluída. |
| delegate [OnServerLobbyPostUpdateCompletedHandler](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted) | Manipulador para quando a operação iniciada por uma chamada anterior a [`ServerPostUpdate`](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate) é concluída. |

## Confira também

* classe [PlayFabMultiplayer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* namespace [PlayFab.Multiplayer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [Método PlayFabMultiplayerServer.JoinLobbyAsServer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md)
- [PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md)
- [PlayFabMultiplayer.PlayFabMultiplayerServer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer.md)
- [PlayFabMultiplayerServer.OnServerLobbyClaimCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md)
- [PlayFabMultiplayerServer.OnServerLobbyDeleteCompleted](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md)
