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# LobbyServerDataUpdate.NewServer

> LobbyServerDataUpdate.NewServer

# Propriedade LobbyServerDataUpdate.NewServer

Um novo servidor opcional a ser associado ao lobby pertencente ao cliente.

```csharp theme={null}
public PFEntityKey NewServer { get; set; }
```

## Comentários

Se especificada, essa entidade deve ser uma entidade game\_server.

Só pode haver um servidor associado a um lobby por vez. Definir um novo servidor aqui substitui o servidor atualmente associado ao lobby.

## Confira também

* classe [PFEntityKey](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* classe [LobbyServerDataUpdate](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview)
* namespace [PlayFab.Multiplayer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [LobbyServerDataUpdate class](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview.md)
- [LobbyServerDataUpdate method](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/LobbyServerDataUpdate.md)
- [LobbyServerDataUpdate.SearchProperties](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/SearchProperties.md)
- [PFLobbyServerDataUpdate](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverdataupdate.md)
- [Lobby.PostUpdateAsServer](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer.md)
