> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFMatchmakingTicketStatusChangedStateChange

> Detalhes da alteração de estado TicketStatusChanged do PlayFab Multiplayer, gerada quando um tíquete de matchmaking passa de um status para outro, como aguardando ou combinado.

Informações específicas do tipo de alteração de estado *TicketStatusChanged*.

## Sintaxe

```cpp theme={null}
struct PFMatchmakingTicketStatusChangedStateChange : PFMatchmakingStateChange {  
    PFMatchmakingTicketHandle ticket;  
}  
```

### Membros

**`ticket`**   PFMatchmakingTicketHandle\
*não deve ser nulo*

O tíquete de matchmaking cujo status mudou.

O novo status do tíquete pode ser obtido por meio de [PFMatchmakingTicketGetStatus](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmatchmakingticketgetstatus).

## Requisitos

**Cabeçalho:** PFMatchmaking.h

## Confira também

[Membros do PFMatchmaking](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members)


## Related topics

- [PFMatchmakingStateChangeType](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/enums/pfmatchmakingstatechangetype.md)
- [PFMultiplayerJoinMatchmakingTicketFromId](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmultiplayerjoinmatchmakingticketfromid.md)
- [PFMultiplayerCreateMatchmakingTicket](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmultiplayercreatematchmakingticket.md)
- [Visão geral da API C/C++ do PFMultiplayer – PFMatchmaking.h](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members.md)
- [PFMultiplayerCreateServerBackfillTicket](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/functions/pfmultiplayercreateserverbackfillticket.md)
