> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyServerLeaveLobbyAsServerCompletedStateChange

> Detalhes da alteração de estado ServerLeaveLobbyAsServerCompleted do PlayFab Multiplayer, gerada quando um servidor de jogo termina de sair de um lobby pertencente ao cliente.

Informações específicas do tipo de alteração de estado *ServerLeaveLobbyAsServerCompleted*.

## Sintaxe

```cpp theme={null}
struct PFLobbyServerLeaveLobbyAsServerCompletedStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
    void* asyncContext;  
}  
```

### Membros

**`lobby`**   PFLobbyHandle\
*não deve ser nulo*

O lobby fornecido à chamada associada a esta alteração de estado.

**`asyncContext`**   void\*

O contexto assíncrono fornecido à chamada associada a esta alteração de estado.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyServerLeaveAsServer](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyserverleaveasserver.md)
- [PFLobbyStateChangeType](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyLeaveLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyleavelobbycompletedstatechange.md)
- [PFLobbyClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange.md)
- [PFLobbyServerDeleteLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverdeletelobbycompletedstatechange.md)
