> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyServerDeleteLobbyCompletedStateChange

> Detalhes da alteração de estado ServerDeleteLobbyCompleted do PlayFab Multiplayer, gerada quando um servidor de jogo termina de excluir um lobby que reivindicou anteriormente.

Informações específicas do tipo de alteração de estado *ServerDeleteLobbyCompleted*.

## Sintaxe

```cpp theme={null}
struct PFLobbyServerDeleteLobbyCompletedStateChange : PFLobbyStateChange {  
    PFLobbyHandle lobby;  
    void* asyncContext;  
}  
```

### Membros

**`lobby`**   PFLobbyHandle\
*não deve ser nulo*

O lobby fornecido à chamada associada a esta alteração de estado.

**`asyncContext`**   void\*

O contexto assíncrono fornecido à chamada associada a esta alteração de estado.

## Comentários

Para usar este recurso, você precisa definir PFMULTIPLAYER\_INCLUDE\_SERVER\_APIS antes de incluir PFLobby.h.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyServerDeleteLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyserverdeletelobby.md)
- [PFLobbyStateChangeType](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange.md)
- [PFLobbyServerLeaveLobbyAsServerCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverleavelobbyasservercompletedstatechange.md)
- [PFLobbyJoinLobbyAsServerCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbyasservercompletedstatechange.md)
