> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyJoinArrangedLobbyCompletedStateChange

> Detalhes da alteração de estado JoinArrangedLobbyCompleted do PlayFab Multiplayer, gerada quando um cliente termina de ingressar em um lobby combinado pelo matchmaking.

Informações específicas do tipo de alteração de estado *JoinArrangedLobbyCompleted*.

## Sintaxe

```cpp theme={null}
struct PFLobbyJoinArrangedLobbyCompletedStateChange : PFLobbyStateChange {  
    HRESULT result;  
    PFEntityKey newMember;  
    void* asyncContext;  
    PFLobbyHandle lobby;  
}  
```

### Membros

**`result`**   HRESULT

Indica o resultado da operação JoinArrangedLobby.

A forma legível deste resultado pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage).

**`newMember`**   [PFEntityKey](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)

A entidade de membro local fornecida à chamada associada a esta alteração de estado que está ingressando neste lobby.

**`asyncContext`**   void\*

O contexto assíncrono fornecido à chamada associada a esta alteração de estado.

**`lobby`**   PFLobbyHandle\
*não deve ser nulo*

O lobby que foi criado e ingressado.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFMultiplayerJoinArrangedLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinarrangedlobby.md)
- [PFLobbyStateChangeType](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange.md)
- [PFLobbyCreateAndJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandjoinlobbycompletedstatechange.md)
- [PFLobbyJoinLobbyAsServerCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbyasservercompletedstatechange.md)
