> ## Documentation Index
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# PFLobbyGetOwnerMigrationPolicy

> Referência de PFLobbyGetOwnerMigrationPolicy para ler a política de migração de proprietário configurada em um lobby do PlayFab por meio do SDK C++ do PlayFab Multiplayer.

Obtém a política de migração de proprietário do lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetOwnerMigrationPolicy(  
    PFLobbyHandle lobby,  
    PFLobbyOwnerMigrationPolicy* ownerMigrationPolicy  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`ownerMigrationPolicy`**   [PFLobbyOwnerMigrationPolicy\*](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy)\
*saída*

A política de migração de proprietário de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage).

## Comentários

A política de migração de proprietário não pode mudar durante a vida útil do lobby. <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyUpdatedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) com [PFLobbyUpdatedStateChange::ownerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) definido como true. Se o ingresso no lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange).

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [Lobby.OwnerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/OwnerMigrationPolicy.md)
- [PFLobbyOwnerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md)
- [LobbyOwnerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyOwnerMigrationPolicy.md)
- [LobbyCreateConfiguration.OwnerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/OwnerMigrationPolicy.md)
- [LobbyArrangedJoinConfiguration.OwnerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyArrangedJoinConfiguration/OwnerMigrationPolicy.md)
